What changes is the layout, but there’s only so much you can do with some blocks and some squared paper. The enemies don’t change, the blocks from which a level is constructed are the same, and the power-ups pull from the same library. Even if Ground War: Tank Battle worked, which it doesn’t, you would still be locked in for the absolute torture of 120 virtually identical levels. Even for a 79p game, it’s as fully-featured as a gall bladder stone, and just as painful. But Ground War: Tank Battle is completely outclassed by that dusty old museum piece. Thirty-two years have passed, along with multiple console generations, so you would expect Ground War: Tank Battle to surpass Battle City on every level. Ground War: Tank Battle has the unfortunate habit of sprinkling these onto walls, some of them unreachable, and they disappear all-too-quickly, so they can often be a tank-tease.īattle City, the game that Ground War: Tank Battle most reminds us of, released in 1990 for the incredibly limited Nintendo Game Boy. Shields, armour-piercing shells and time-slowing boosts all offer a fair amount of additional power, while ‘1up’s give you an extra tank for that level. But you can tip the scales even further to your advantage by picking up power-ups in the environment. Your basic shells are pretty powerful – on normal difficulty, two will dispatch the average tank. We couldn’t figure why the level wasn’t over once we got to zero. Once that number is zero, you still have to mop up the tanks that remain on the screen to actually complete the level. On the right side of the screen is a bemusing little number that took us a dozen-or-so levels to work out: it represents the number of tanks you have to destroy before tanks stop emerging from their bases. There are four settings, and they mostly just push the number of tanks on both sides up or down. On the left-side of the screen are your lives, which change depending on the difficulty setting. They can destroy yours, however, which hardly seems fair: you have a single square, usually surrounded by bricks, that you must protect as if your life depends on it… because your life depends on it – if it gets hit by a single shell, or even gets accidentally clipped by your caterpillar tracks, then it’s game over man, and you’re back to the start of the level. Presumably to stop you blitzkrieging through the levels, you can’t destroy these bases, even if you feel like you should be able to. The multiplayer modes can also be played against bots.Each level starts with you at the bottom of a single-screen map, with enemies pouring out of bases at the top of the screen. Optionally destroyed tanks can be turned into turrets so players can throw a few bombs while they are out. In multiplayer, up to four players can engage in deathmatch, team deathmatch or capture the flag matches. conveyor belts, mud which slows down movement or crushing walls. In later levels not only the AI opponents and the time limit of two minutes may cause problems, but also environmental obstacles, e.g. During the single-player campaign, 50 levels have to be solved by killing all opposition. invisibility, higher speed, rockets or a flame thrower.Īll maps are basically single-screen arena maps. Picking up spawning power-ups give permanent or temporary upgrades, e.g. When two bullets meet, they cancel each other out. However, just as ricochet bullets, they can also be harmful to the player's tank. The tank is controlled with the standard dual-stick style (one stick controls movement and the other aim) and, in addition to the regular shot with unlimited ammo, can also drop mines behind. Not an American user? Description Battle Tanks is a top-down action game with tanks.
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